Name | Image | Rarity | Type | Cost | Description |
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Incineration | | Common | Attack | 1 | Deal 8 Damage. Add 3 (4) stuffthespire:Flame_Bursts into you hand. stuffthespire:Decreasing 1. |
Rock Throw | | Common | Attack | 1 | Deal 4 Damage. Draw 1 card. If this card is exhausted add a copy (!M! copies) of this card to your hand next turn. It costs (They cost) 0 for the rest of combat. |
Slingshot | | Common | Attack | 0 | Exhaust a card. Deal 4 Damage. Apply 1 (2) Vulnerable. |
Blood Clot | | Uncommon | Skill | 1 | Gain 6 (8) temporary HP when you loose health from a card next time. stuffthespire:Decreasing 1. |
Pyroclast | | Uncommon | Attack | 1 | Deal 1 Damage to all enemies 4 (5) times. Add a Burn into your hand. stuffthespire:Decreasing 1. |
Raging Bull | | Uncommon | Attack | 2 | Deal 14 Damage. Gain 2 Dexterity. After you play 5 (7) more cards loose 2 Dexterity. |
Resist | | Uncommon | Power | 1 | Whenever you exhaust a status, gain 2 temporary HP.(Add 2 stuffthespire:Flame_Bursts into your hand.) |
Titan Form | | Rare | Power | 3 | Gain 4 (6) stuffthespire:Dark_Fade. At the end of each turn loose 1 Strength. |
Bump Up | | Common | Attack | 2 | Deal 10 Damage. Increase the Damage of all of your 2 cost cards by 20 (40) %. |
Cluster Crunch | | Common | Attack | 1 | Discard all Attacks. Deal damage equal to 3 (4) times their total cost to all enemies. |
Injection | | Common | Attack | 1 | Deal 3 Damage. If the target isn't poisoned, apply 7 (10) Poison. Exhaust. |
Python | | Common | Skill | 1 | Apply 4 (6) stuffthespire:Constricted. stuffthespire:Decreasing 1 |
Brimstone Blast | | Uncommon | Attack | 1 | Deal 5 (7) damage and apply 4 (6) Poison to all enemies. Add a Burn to your hand. Exhaust. |
Double Shiv | | Uncommon | Skill | 0 | Add 2 (upgraded) Shivs into your hand. Exhaust. |
Fury | | Uncommon | Skill | 0 | Draw 2 cards. (not Draw 2 cards.) Discard all non-Attack cards.(Draw 2 cards.) |
Incantation | | Uncommon | Skill | | Unplayable. stuffthespire:Fragile. (not stuffthespire:Fragile.) When drawn gain 1 Strength. Ethereal. |
Incursion | | Uncommon | Skill | 1 | Gain 2 stuffthespire:Dark_Fade. When you loose HP, loose twice as much for 2 (1) turns (turn). Exhaust. |
Mirror Stance | | Uncommon | Skill | 1 | The first card you play next turn is played twice. Exhaust. (not Exhaust.) |
ReptileScales | | Uncommon | Skill | 0 | Gain 2 (3) Plated Armor. Gain 1 Block. stuffthespire:Decreasing 1. |
Repulse | | Uncommon | Skill | 2 | Gain 12 (14) Block. Draw 1 (2) card(s) for every enemy that intends to attack. |
Shiver | | Uncommon | Skill | 1 | Gain 1 Strength. Discard a card. Add 1 (2) Shiv(s) to your hand. Apply 1 Weak to yourself and all enemies. |
Sprint | | Uncommon | Skill | 2 | Gain 14 Block. Increase the Block of a random card in your hand by 2 (4). |
Final Struggle | | Rare | Attack | 1 | Deal 2 damage and lose 5 (4) HP until the target has died. Heal all Hp lost from this card at the end of combat. |
Overload | | Common | Skill | 2 | Loose 1 Focus. Channel 1 (2) Lightning. Next turn add a copy of stuffthespire:Discharge to your hand. Exhaust. |
Plug'n'play | | Common | Skill | 1 | Channel 1 Lightning. Add a random (not random)power from your draw pile into your hand. |
Clean Hard Drive | | Uncommon | Skill | 0 | Exhaust 3 (4) cards from your draw pile. stuffthespire:Decreasing 1. |
Cold Hearted | | Uncommon | Skill | 1 | Channel 1 Frost. Gain 3 (5) temporary HP. |
Glass Shard | | Uncommon | Attack | 0 | stuffthespire:Fragile. Deal 10 (14) Damage. Apply 2 (1) Frail to yourself. |
Nuclear Reactor | | Uncommon | Skill | 5 | Costs [E] less for every Frost you evoked this turn. Channel 2 Plasma. Apply 6 (9) Poison to all enemies. |
Rend | | Uncommon | Skill | 1 (0) | Claw cards apply 1 Vulnerable this turn. Draw 1 card. |
Shield Generator | | Uncommon | Skill | | Unplayable. Can be upgraded any number of times. Startup: Gain 3 (4) temporary HP |
Snap Shoot | | Uncommon | Skill | 3 | If you have at least 3 orbs channeled, permanently add a (an upgraded) stuffthespire:Snapshot that channels your 3 front most orbs to your deck. Fleeting. |
Synthwave | | Uncommon | Power | 2 (1) | Lightning triggers it's passive an additional time. |
Event Horizon | | Rare | Skill | 1 | Can only be played when you have at least 3 Dark channelled. Gain 3 (4) stuffthespire:Dark_Fade. Exhaust. |
Launching Strike | | Rare | Attack | 2 | Deal 16 (20) Damage. Apply stuffthespire:Flight. When the target loses stuffthespire:Flight, deal 16 (20) Damage again. |
Purify | | Rare | Skill | 2 | Replace all Dark with Plasma. Draw 1 (2) card(s) for every Dark replaced. |
foreach(){} | | Rare | Skill | 1 | Trigger the passive ability of all of your orbs 2 (3) times. stuffthespire:Decreasing 1. |
Deluminance | | Special | Skill | 0 | Gain 1 (2) stuffthespire:Dark_Fade. Exhaust. |
Discharge | | Special | Skill | 1 | Evoke all of your orbs twice. Gain 1 (2) Focus. Exhaust. |
Flame Burst | | Common | Status | | Ethereal. Deal 1 Damage to all enemies when this card exhausts. |
Free Real Estate | | Uncommon | Skill | 0 | stuffthespire:Unique. Gain 5 (7) Gold. Draw 1 card. stuffthespire:Decreasing 1. |
Plasma Pulse | | Uncommon | Skill | 0 | Gain 1 Block 3 (4) times. Draw 1 card. stuffthespire:Decreasing 1. |
Plasma Punch | | Uncommon | Attack | 0 | Deal 1 Damage 4 (5) times. Draw 1 card. stuffthespire:Decreasing 1. |
Recharge | | Rare | Skill | 0 | stuffthespire:Unique. stuffthespire:Recharge 3 (4). Purge. |
Curious Curse | | Special | Curse | | Unplayable. Startup: Add a random Curse to your draw pile. Ethereal. |
War | | Special | Curse | 1 | At the end of your turn take 8 damage. Fleeting. |
You've been GNOMED! | | Curse | Curse | | When drawn lose 1 Strength. Ethereal. |
Ambrosia | | Special | Unknown | | Unplayable. Startup: gain 1 (2) max. HP. |
Brainwave | | Special | Unknown | | Unplayable. Startup: Reduce the cost of 4 (5) cards in your draw pile to 0 this combat. Ethereal. |
Brawn | | Special | Unknown | | Unplayable. stuffthespire:Fragile. When drawn gain 4 Strength for one turn and add a random (an) attack from your draw pile to your hand. |
Celestial Warden | | Special | Unknown | 0 | Gain 6 (9) Block. Gain 3 (4) stuffthespire:Warding. Gain 3 (4) Plated Armor. Exhaust. |
Copia of Famine | | Special | Unknown | | Unplayable. (When this card is exhausted, a random enemy looses 4 Strength.)Startup: A random enemy loses 4 Strength. Ethereal. |
Death Note | | Special | Unknown | | Unplayable. On turn 10 deal 200 damage to a random enemy (all enemies). When drawn, draw 1 card. Current turn: 1 |
Harmony | | Special | Unknown | | Unplayable. Startup: Gain 1 Regeneration for every 4 (3) Skills in your draw pile. |
Innocence | | Special | Unknown | | Unplayable. stuffthespire:Fragile. When drawn gain 1 Intangible (and don't loose your Block at the start of your next turn). |
Perfection | | Special | Unknown | (0) | Unplayable (Fleeting). Upon pickup, upgrade 3 random cards. (not Upon pickup, upgrade 3 random cards.) |
Pest Control | | Special | Unknown | | Unplayable. Startup: Apply 12 poison to a random enemy (all enemies) |
Rapture | | Special | Unknown | | Unplayable. stuffthespire:Fragile. When drawn, draw 3 (4) cards and gain [E] . |
Vigor | | Special | Unknown | | Unplayable. If you play a card while this is in your hand gain 3 (4) temporary HP. Ethereal. |
War Groove | | Special | Unknown | 0 | Gain 7 Strength. Lose 1 Strength at the end of the next 7 turns. Add a stuffthespire:Curse_of_War to your Deck. (not Add a stuffthespire:Curse_of_War to your Deck.)NL Exhaust. |
Name | Image | Tier | Pool | Description | Flavor |
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Barrel | | Common | | If you have 50 or less gold at the end of combat, heal 8 HP. | "Money does not buy you happiness, therefore imma sit in this barrel now" - Greek Philosophy Man |
Experiment 12 | | Common | | Whenever you play a card that costs 2 or more gain 2 temporary HP. | Would you like some beer with your clichee? |
Grape Vine | | Common | | Every third Attack you play applies 2stuffthespire:constricted. | In vino veritas |
Gunfinga | | Common | | At the start of each turn gain 3Strength until the end of the turn or until you play an Attack. | It's a bad man signal |
Mouthbags | | Common | | Upon Pickup choose a card and increase it's damage and Block by 4. | The better alternative to Ravioli. |
Rolling Stone | | Common | | At the start of each turn gain 3 Dexterity until the end of the turn or until you play a skill. | Sisyphos was here |
The old fever | | Common | | At the start of your turn, if your discard pile is larger than your draw pile, discard a card and add a card from your discard pile to your hand. | And again and again, it's the same old songs. |
Tinted Rock | | Common | | Gain 300% more gold from elite combats. | Don't miss it! |
Withered Skull | | Common | Green | While below 50% of your max. HP apply 3Poison to all enemies at the end of your turn. | They are so rare |
Coconut | | Uncommon | | Upon Pickup gain 5 max HP. At the start of each combat gain 3stuffthespire:Juggernaut. | If you eat to much you'll get very fat. |
Cold Mirror | | Uncommon | Blue | The first time you evoke an Orb each combat, channel 1 Frost. | You need at least seven brains to understand this. |
Emerald Signet | | Uncommon | | Heal 2 Hp whenever Weak is applied to you. | The Emerald comes alive when you are poisoned to heal your wounds. |
Force Gauntlet | | Uncommon | | Your attack damage is increased by 20% | Be gone! |
High Noon Tea | | Uncommon | | For every twelve cards you play, reduce the cost of all Attacks in your hand by 1 for one turn. | Dedicated to HighOnTea |
Point Blank | | Uncommon | | Attacks that target multiple enemies deal 50% more damage if only one enemy is in the room. | Not the evil one. |
Rhap's Scallions | | Uncommon | | Upon pickup remove a card from your deck, then gain max. HP equal to 60 divided by your deck size. | Get it? Because, like, scallions are a vegetable? |
Ruby Signet | | Uncommon | | Heal 2 Hp whenever Vulnerable is applied to you | The Ruby comes alive when you are burning to heal your wounds. |
Sapphire Signet | | Uncommon | | Heal 2 Hp whenever Frail is applied to you. | The Sapphire comes alive when you are frozen to heal your wounds. |
Bottled HeartBeat | | Rare | Red | Upon pickup choose a card that does not Exhaust on it's own. Whenever the card is exhausted, gain 2 max. HP | I I just... over you... a e can't get... |
Cup of Expresso | | Rare | | At the start of each turn reduce the cost of one of the cheapest cards in you hand to 0 for one turn. | Made from delicious java code beans. |
Dark Steel Anvil | | Rare | | Upgrades are more effective. | Made from steel infused with obsidian. |
Mayflowers | | Rare | | Gain 3 Regeneration on turn 5 | March winds and April showers... |
Neows Tribute | | Rare | | Right Click during Combat: Consume 1 Charge to gain 1 Intangible. Defeat Elites to gain Charges. | It is said, that Neow rewards those who have achieved great things. |
Nightcore | | Rare | | At the start of each combat gain 1stuffthespire:Dark_fade. | Your eardrums are broken. |
Wild Fire | | Rare | | Whenever you play 3Attacks in one turn, add a Skill from your draw pile to your hand. | Get Mad |
Blackout Curse | | Special | | Deal 50% less attack damage. | Hello Darkness |
Broken Rose | | Special | | At the start of each turn gain 1stuffthespire:Thorns. | Sah ein Knab ein Röslein stehn. |
Chain Archetype | | Special | | Additional card rewards for the Chain Archetype may now appear with a 33% chance. | Only the cool kids could draw those back in the day. |
Discard Archetype | | Special | | Additional card rewards for the Discard Archetype may now appear with a 33% chance. | Discarded and rejected. Not this time! |
Frost Archetype | | Special | | Additional card rewards for the Frost Archetype may now appear with a 33% chance. | You're as cold as ice! |
Greater Snecko Eye | | Special | | Whenever you play a card, randomize the cost of all other cards in your hand. | This one is even more confusing. |
Lightning Archetype | | Special | | Additional card rewards for the Lightning Archetype may now appear with a 33% chance. | THUNDER oaoaoaoAAAAAOA! |
Occult Apparatus | | Special | | Whenever you play 3 Skills in one turn, the next card you play is exhausted and a copy of it is added to your hand next turn. | The intricate gearbox keeps the gears spinning indefinitely, providing an infinite source of power. |
Shiv Archetype | | Special | | Additional card rewards for the Shiv Archetype may now appear with a 33% chance. | Stabby stab! |
Strike Archetype | | Special | | Additional card rewards for the Strike Archetype may now appear with a 33% chance. | Im struck. |
Modem D'Avis | | Boss | | Gain [E] at the start of each turn. You can't play more than 21 cost cards per turn. | Hallo. Ich bin Marcell D'Avis. Leiter für Kundenzufriedenheit bei 1&1! |
Paper Kängäröö | | Boss | | At the start of each turn reduce allBuffs and Debuffs by 1 (Increase them if you have negative stacks). Whenever you gain a Buff, increase it by 2. | It's on my NotTodo™ list. |
Runic Confusion | | Boss | | Gain [E] at the start of each turn. You can no longer see Card descriptions and Costs. | Wat? |
Runic Hypercube | | Boss | | After the first turn of combat gain 3 [E] and draw 5 additional cards at the start of each turn. At the end of your turn count the total cost of all cards in your hand. Loose that much [E] and draw fewer cards equal to the total cost next turn. | It seems to shift in size and shape. Strange. |
Bottled Essence | | Shop | | Cards that exhaust when played have exhaustive 2 instead. | For when a spoon is just not enough. |
Dull Razor | | Shop | Red | At the start of each turn trigger the effects of all cards, relics and powers that have an effect when taking damage. | It hurts a little bit. |
FIXED Saxophone | | Shop | | Whenever you obtain a curse, also obtain a blessing. | I was broken for long enough but now I am fixed! |
History Book | | Shop | | Cards in your draw pile are now always sorted in the order they were added to your deck. | Your entire past and future is written down here |
Name | Description |
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Curse of War | A 1 cost, fleeting curse that deals 8 damage to you at the end of your turn. |
Dark Fade | While active, 75% of all HP lost by enemies during the turn is dealt as damage at the start of the next turn. |
Flame Burst | An ethereal Status that deals 1 damage to all enemies when exhausted. |
Flame Bursts | An ethereal Status that deals 1 damage to all enemies when exhausted. |
Archetype | When picked up, future reward screens may have an additional card reward for a specific archetype. You can only have one Archetype active at once. |
Chain | Play a linked card. |
Constricted | At the end of each turn, the target takes damage equal to the amount of Constricted. |
Decreasing | Decrease the orange Value for the rest of this Combat when playing this card. |
Discharge | A Card that costs [E] and evokes all orbs twice and gives you one focus. |
Flight | All attack damage taken is reduced by 50%. If the owner takes attack damage three times in one turn, Flight is removed. |
Fragile | When you play another card while this is in your hand, this card exhausts. |
Juggernaut | Whenever you gain block deal damage to a random enemy. |
Linked | Can only be played by a Chain card. |
Recharge | Increase the value of all decreasing cards in your hand. |
Snapshot | A 3 cost card that channels 3 orbs. Upgrades to become 2 cost. |
Thorns | Whenever you are attacked, the attacker takes damage equal to your thorns. |
Unique | If you attempt to copy this card during combat, obtain a copy of Dazed instead. |
Warding | Take 25% less attack damage for 1 turn. |