Stuff the Spire cards

NameImageRarityTypeCostDescription
IncinerationCommonAttack1Deal 8 Damage. Add 3 (4) stuffthespire:Flame_Bursts into you hand. stuffthespire:Decreasing 1.
Rock ThrowCommonAttack1Deal 4 Damage. Draw 1 card. If this card is exhausted add a copy (!M! copies) of this card to your hand next turn. It costs (They cost) 0 for the rest of combat.
SlingshotCommonAttack0Exhaust a card. Deal 4 Damage. Apply 1 (2) Vulnerable.
Blood ClotUncommonSkill1Gain 6 (8) temporary HP when you loose health from a card next time. stuffthespire:Decreasing 1.
PyroclastUncommonAttack1Deal 1 Damage to all enemies 4 (5) times. Add a Burn into your hand. stuffthespire:Decreasing 1.
Raging BullUncommonAttack2Deal 14 Damage. Gain 2 Dexterity. After you play 5 (7) more cards loose 2 Dexterity.
ResistUncommonPower1Whenever you exhaust a status, gain 2 temporary HP.(Add 2 stuffthespire:Flame_Bursts into your hand.)
Titan FormRarePower3Gain 4 (6) stuffthespire:Dark_Fade. At the end of each turn loose 1 Strength.
Bump UpCommonAttack2Deal 10 Damage. Increase the Damage of all of your 2 cost cards by 20 (40) %.
Cluster CrunchCommonAttack1Discard all Attacks. Deal damage equal to 3 (4) times their total cost to all enemies.
InjectionCommonAttack1Deal 3 Damage. If the target isn't poisoned, apply 7 (10) Poison. Exhaust.
PythonCommonSkill1Apply 4 (6) stuffthespire:Constricted. stuffthespire:Decreasing 1
Brimstone BlastUncommonAttack1Deal 5 (7) damage and apply 4 (6) Poison to all enemies. Add a Burn to your hand. Exhaust.
Double ShivUncommonSkill0Add 2 (upgraded) Shivs into your hand. Exhaust.
FuryUncommonSkill0Draw 2 cards. (not Draw 2 cards.) Discard all non-Attack cards.(Draw 2 cards.)
IncantationUncommonSkillUnplayable. stuffthespire:Fragile. (not stuffthespire:Fragile.) When drawn gain 1 Strength. Ethereal.
IncursionUncommonSkill1Gain 2 stuffthespire:Dark_Fade. When you loose HP, loose twice as much for 2 (1) turns (turn). Exhaust.
Mirror StanceUncommonSkill1The first card you play next turn is played twice. Exhaust. (not Exhaust.)
ReptileScalesUncommonSkill0Gain 2 (3) Plated Armor. Gain 1 Block. stuffthespire:Decreasing 1.
RepulseUncommonSkill2Gain 12 (14) Block. Draw 1 (2) card(s) for every enemy that intends to attack.
ShiverUncommonSkill1Gain 1 Strength. Discard a card. Add 1 (2) Shiv(s) to your hand. Apply 1 Weak to yourself and all enemies.
SprintUncommonSkill2Gain 14 Block. Increase the Block of a random card in your hand by 2 (4).
Final StruggleRareAttack1Deal 2 damage and lose 5 (4) HP until the target has died. Heal all Hp lost from this card at the end of combat.
OverloadCommonSkill2Loose 1 Focus. Channel 1 (2) Lightning. Next turn add a copy of stuffthespire:Discharge to your hand. Exhaust.
Plug'n'playCommonSkill1Channel 1 Lightning. Add a random (not random)power from your draw pile into your hand.
Clean Hard DriveUncommonSkill0Exhaust 3 (4) cards from your draw pile. stuffthespire:Decreasing 1.
Cold HeartedUncommonSkill1Channel 1 Frost. Gain 3 (5) temporary HP.
Glass ShardUncommonAttack0stuffthespire:Fragile. Deal 10 (14) Damage. Apply 2 (1) Frail to yourself.
Nuclear ReactorUncommonSkill5Costs [E] less for every Frost you evoked this turn. Channel 2 Plasma. Apply 6 (9) Poison to all enemies.
RendUncommonSkill1 (0)Claw cards apply 1 Vulnerable this turn. Draw 1 card.
Shield GeneratorUncommonSkillUnplayable. Can be upgraded any number of times. Startup: Gain 3 (4) temporary HP
Snap ShootUncommonSkill3If you have at least 3 orbs channeled, permanently add a (an upgraded) stuffthespire:Snapshot that channels your 3 front most orbs to your deck. Fleeting.
SynthwaveUncommonPower2 (1)Lightning triggers it's passive an additional time.
Event HorizonRareSkill1Can only be played when you have at least 3 Dark channelled. Gain 3 (4) stuffthespire:Dark_Fade. Exhaust.
Launching StrikeRareAttack2Deal 16 (20) Damage. Apply stuffthespire:Flight. When the target loses stuffthespire:Flight, deal 16 (20) Damage again.
PurifyRareSkill2Replace all Dark with Plasma. Draw 1 (2) card(s) for every Dark replaced.
foreach(){}RareSkill1Trigger the passive ability of all of your orbs 2 (3) times. stuffthespire:Decreasing 1.
DeluminanceSpecialSkill0Gain 1 (2) stuffthespire:Dark_Fade. Exhaust.
DischargeSpecialSkill1Evoke all of your orbs twice. Gain 1 (2) Focus. Exhaust.
Flame BurstCommonStatusEthereal. Deal 1 Damage to all enemies when this card exhausts.
Free Real EstateUncommonSkill0stuffthespire:Unique. Gain 5 (7) Gold. Draw 1 card. stuffthespire:Decreasing 1.
Plasma PulseUncommonSkill0Gain 1 Block 3 (4) times. Draw 1 card. stuffthespire:Decreasing 1.
Plasma PunchUncommonAttack0Deal 1 Damage 4 (5) times. Draw 1 card. stuffthespire:Decreasing 1.
RechargeRareSkill0stuffthespire:Unique. stuffthespire:Recharge 3 (4). Purge.
Curious CurseSpecialCurseUnplayable. Startup: Add a random Curse to your draw pile. Ethereal.
WarSpecialCurse1At the end of your turn take 8 damage. Fleeting.
You've been GNOMED!CurseCurseWhen drawn lose 1 Strength. Ethereal.
AmbrosiaSpecialUnknownUnplayable. Startup: gain 1 (2) max. HP.
BrainwaveSpecialUnknownUnplayable. Startup: Reduce the cost of 4 (5) cards in your draw pile to 0 this combat. Ethereal.
BrawnSpecialUnknownUnplayable. stuffthespire:Fragile. When drawn gain 4 Strength for one turn and add a random (an) attack from your draw pile to your hand.
Celestial WardenSpecialUnknown0Gain 6 (9) Block. Gain 3 (4) stuffthespire:Warding. Gain 3 (4) Plated Armor. Exhaust.
Copia of FamineSpecialUnknownUnplayable. (When this card is exhausted, a random enemy looses 4 Strength.)Startup: A random enemy loses 4 Strength. Ethereal.
Death NoteSpecialUnknownUnplayable. On turn 10 deal 200 damage to a random enemy (all enemies). When drawn, draw 1 card. Current turn: 1
HarmonySpecialUnknownUnplayable. Startup: Gain 1 Regeneration for every 4 (3) Skills in your draw pile.
InnocenceSpecialUnknownUnplayable. stuffthespire:Fragile. When drawn gain 1 Intangible (and don't loose your Block at the start of your next turn).
PerfectionSpecialUnknown (0)Unplayable (Fleeting). Upon pickup, upgrade 3 random cards. (not Upon pickup, upgrade 3 random cards.)
Pest ControlSpecialUnknownUnplayable. Startup: Apply 12 poison to a random enemy (all enemies)
RaptureSpecialUnknownUnplayable. stuffthespire:Fragile. When drawn, draw 3 (4) cards and gain [E] .
VigorSpecialUnknownUnplayable. If you play a card while this is in your hand gain 3 (4) temporary HP. Ethereal.
War GrooveSpecialUnknown0Gain 7 Strength. Lose 1 Strength at the end of the next 7 turns. Add a stuffthespire:Curse_of_War to your Deck. (not Add a stuffthespire:Curse_of_War to your Deck.)NL Exhaust.

Stuff the Spire relics

NameImageTierPoolDescriptionFlavor
BarrelCommonIf you have 50 or less gold at the end of combat, heal 8 HP."Money does not buy you happiness, therefore imma sit in this barrel now" - Greek Philosophy Man
Experiment 12CommonWhenever you play a card that costs 2 or more gain 2 temporary HP.Would you like some beer with your clichee?
Grape VineCommonEvery third Attack you play applies 2stuffthespire:constricted.In vino veritas
GunfingaCommonAt the start of each turn gain 3Strength until the end of the turn or until you play an Attack.It's a bad man signal
MouthbagsCommonUpon Pickup choose a card and increase it's damage and Block by 4.The better alternative to Ravioli.
Rolling StoneCommonAt the start of each turn gain 3 Dexterity until the end of the turn or until you play a skill.Sisyphos was here
The old feverCommonAt the start of your turn, if your discard pile is larger than your draw pile, discard a card and add a card from your discard pile to your hand.And again and again, it's the same old songs.
Tinted RockCommonGain 300% more gold from elite combats.Don't miss it!
Withered SkullCommonGreenWhile below 50% of your max. HP apply 3Poison to all enemies at the end of your turn.They are so rare
CoconutUncommonUpon Pickup gain 5 max HP. At the start of each combat gain 3stuffthespire:Juggernaut.If you eat to much you'll get very fat.
Cold MirrorUncommonBlueThe first time you evoke an Orb each combat, channel 1 Frost.You need at least seven brains to understand this.
Emerald SignetUncommonHeal 2 Hp whenever Weak is applied to you.The Emerald comes alive when you are poisoned to heal your wounds.
Force GauntletUncommonYour attack damage is increased by 20%Be gone!
High Noon TeaUncommonFor every twelve cards you play, reduce the cost of all Attacks in your hand by 1 for one turn.Dedicated to HighOnTea
Point BlankUncommonAttacks that target multiple enemies deal 50% more damage if only one enemy is in the room.Not the evil one.
Rhap's ScallionsUncommonUpon pickup remove a card from your deck, then gain max. HP equal to 60 divided by your deck size.Get it? Because, like, scallions are a vegetable?
Ruby SignetUncommonHeal 2 Hp whenever Vulnerable is applied to youThe Ruby comes alive when you are burning to heal your wounds.
Sapphire SignetUncommonHeal 2 Hp whenever Frail is applied to you.The Sapphire comes alive when you are frozen to heal your wounds.
Bottled HeartBeatRareRedUpon pickup choose a card that does not Exhaust on it's own. Whenever the card is exhausted, gain 2 max. HPI I just... over you... a e can't get...
Cup of ExpressoRareAt the start of each turn reduce the cost of one of the cheapest cards in you hand to 0 for one turn.Made from delicious java code beans.
Dark Steel AnvilRareUpgrades are more effective.Made from steel infused with obsidian.
MayflowersRareGain 3 Regeneration on turn 5March winds and April showers...
Neows TributeRareRight Click during Combat: Consume 1 Charge to gain 1 Intangible. Defeat Elites to gain Charges.It is said, that Neow rewards those who have achieved great things.
NightcoreRareAt the start of each combat gain 1stuffthespire:Dark_fade.Your eardrums are broken.
Wild FireRareWhenever you play 3Attacks in one turn, add a Skill from your draw pile to your hand.Get Mad
Blackout CurseSpecialDeal 50% less attack damage.Hello Darkness
Broken RoseSpecialAt the start of each turn gain 1stuffthespire:Thorns.Sah ein Knab ein Röslein stehn.
Chain ArchetypeSpecialAdditional card rewards for the Chain Archetype may now appear with a 33% chance.Only the cool kids could draw those back in the day.
Discard ArchetypeSpecialAdditional card rewards for the Discard Archetype may now appear with a 33% chance.Discarded and rejected. Not this time!
Frost ArchetypeSpecialAdditional card rewards for the Frost Archetype may now appear with a 33% chance.You're as cold as ice!
Greater Snecko EyeSpecialWhenever you play a card, randomize the cost of all other cards in your hand.This one is even more confusing.
Lightning ArchetypeSpecialAdditional card rewards for the Lightning Archetype may now appear with a 33% chance.THUNDER oaoaoaoAAAAAOA!
Occult ApparatusSpecialWhenever you play 3 Skills in one turn, the next card you play is exhausted and a copy of it is added to your hand next turn.The intricate gearbox keeps the gears spinning indefinitely, providing an infinite source of power.
Shiv ArchetypeSpecialAdditional card rewards for the Shiv Archetype may now appear with a 33% chance.Stabby stab!
Strike ArchetypeSpecialAdditional card rewards for the Strike Archetype may now appear with a 33% chance.Im struck.
Modem D'AvisBossGain [E] at the start of each turn. You can't play more than 21 cost cards per turn.Hallo. Ich bin Marcell D'Avis. Leiter für Kundenzufriedenheit bei 1&1!
Paper KängärööBossAt the start of each turn reduce allBuffs and Debuffs by 1 (Increase them if you have negative stacks). Whenever you gain a Buff, increase it by 2.It's on my NotTodo™ list.
Runic ConfusionBossGain [E] at the start of each turn. You can no longer see Card descriptions and Costs.Wat?
Runic HypercubeBossAfter the first turn of combat gain 3 [E] and draw 5 additional cards at the start of each turn. At the end of your turn count the total cost of all cards in your hand. Loose that much [E] and draw fewer cards equal to the total cost next turn.It seems to shift in size and shape. Strange.
Bottled EssenceShopCards that exhaust when played have exhaustive 2 instead.For when a spoon is just not enough.
Dull RazorShopRedAt the start of each turn trigger the effects of all cards, relics and powers that have an effect when taking damage.It hurts a little bit.
FIXED SaxophoneShopWhenever you obtain a curse, also obtain a blessing.I was broken for long enough but now I am fixed!
History BookShopCards in your draw pile are now always sorted in the order they were added to your deck.Your entire past and future is written down here

Stuff the Spire keywords

NameDescription
Curse of WarA 1 cost, fleeting curse that deals 8 damage to you at the end of your turn.
Dark FadeWhile active, 75% of all HP lost by enemies during the turn is dealt as damage at the start of the next turn.
Flame BurstAn ethereal Status that deals 1 damage to all enemies when exhausted.
Flame BurstsAn ethereal Status that deals 1 damage to all enemies when exhausted.
ArchetypeWhen picked up, future reward screens may have an additional card reward for a specific archetype. You can only have one Archetype active at once.
ChainPlay a linked card.
ConstrictedAt the end of each turn, the target takes damage equal to the amount of Constricted.
DecreasingDecrease the orange Value for the rest of this Combat when playing this card.
DischargeA Card that costs [E] and evokes all orbs twice and gives you one focus.
FlightAll attack damage taken is reduced by 50%. If the owner takes attack damage three times in one turn, Flight is removed.
FragileWhen you play another card while this is in your hand, this card exhausts.
JuggernautWhenever you gain block deal damage to a random enemy.
LinkedCan only be played by a Chain card.
RechargeIncrease the value of all decreasing cards in your hand.
SnapshotA 3 cost card that channels 3 orbs. Upgrades to become 2 cost.
ThornsWhenever you are attacked, the attacker takes damage equal to your thorns.
UniqueIf you attempt to copy this card during combat, obtain a copy of Dazed instead.
WardingTake 25% less attack damage for 1 turn.